The Spryke girls at Avcon So we spent the weekend exhibiting Spryke at Avcon (a large gaming and Anime conference in Adelaide). It was great! It was the first time Spryke was shown to the public, and the reaction was overwhelmingly positive. Comments like "it's so polished!", "the controls are just perfect" and "I thought the difficulty would frustrate me but I just kept going back for more!" kept coming. We got some critical feedback and suggestions for improvements too, which is obviously very important. But the majority of feedback we got was positive, which felt wonderful. Seeing people who played the demo earlier drag their friends to our stall saying "you HAVE to play Spryke!" is a great feeling, and makes you know that your game is on the right track. Anyway, now that Avcon is over, it's time to officially announce the Spryke demo! Go and grab it!
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I'm David Bleja. I quit my career to make one the most immersive, deeply crafted platformers of this generation.
Spryke is a beautiful speedrunner about a dimension-hopping cyberfish who discovers the joys of dry land. Sign up for updatesSubscribe to our mailing list to receive occasional updates about the game. We'll never share your details with anyone.
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